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Rewards

Attributes

Attributes are used to enhance your base resources. You gain 1 attribute point per level. All attributes max out at 100 so you have the options of either maxing a single attribute or creating a hybrid. The available attributes are listed below:

  • Vitality

    Increases your max health by 1 per point. Your super max health is also increased by 2 per point.

  • Endurance

    Increases your max armor capacity by 4 per point.

  • Energy

    Increases your max adrenaline capacity by 4 per point.

  • Stamina

    Increases your max ammo capacity by 2% per point.

Abilities

Abilities are used to stylize your character. You gain 10 ability point per level. Each ability comes with its own level range and pricing based on their power so you are given many options to create your unique character. The available abilities are listed below:

Adrenal Drip

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

Slowly drips adrenaline into your system. You gain five adrenaline per level every five seconds up to half of your adrenaline capacity.

Adrenal Surge

Max Rank: 3
Cost (1): 30
Cost (1): 30
Cost (1): 30

Get the adrenaline rush you've been craving. You gain an additional 100% adrenaline per level from kills and pickups.

Air Master

Max Rank: 5
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10

Your versatility in the air increases. You gain an additional 10% air control per level.

Air Master

Max Rank: 5
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10

Your versatility in the air increases. You gain an additional 10% air control per level.

Awareness

Max Rank: 2
Cost (1): 100
Cost (1): 50

Heighten your combat awareness. Damaging enemies will display a health bar over their heads for 5 seconds. Level 2 will also display a shield bar and increase the display time by 5 seconds.

Cautiousness

Max Rank: 5
Cost (1): 20
Cost (1): 20
Cost (1): 20
Cost (1): 20
Cost (1): 20

Your sloppiness with the Rocket Launcher may now be a virtue. Self damage is reduced by 10% per level. This does not apply to falling or drowning damage.

Denial

Max Rank: 2
Cost (1): 40
Cost (1): 80

You ignore the rules of death. At level one you no longer drop any items when dying. At level two will respawn with any items you died with (NOT IMPLEMENTED YET).

Energy Leech

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

Keep your adrenaline flowing through combat. 15% per level of the damage you do is returned to you as adrenaline.

Iron Legs

Max Rank: 4
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30

Your legs become more durable. Increases the speed you can fall without taking falling damage by 10% per level.

Loaded Artifacts

Max Rank: 3
Cost (1): 150
Cost (1): 100
Cost (1): 50

Change things up with a magic character. Level one grants the Boots of Flight, Teleporter and Lightning Rod. Level two grants the Globe of Invulnerability and the Triple Damage. Level three will grant you the Magic Weapon Maker.

Loaded Weapons

Max Rank: 3
Cost (1): 100
Cost (1): 50
Cost (1): 50

Come prepared to battle with a weapon loadout. Level one grants the standard weapon arsenal when spawning. Level two grants some special weapons (NOT YET IMPLEMENTED). Level three will force all weapons to spawn with a magic modifier (NOT YET IMPLEMENTED).

Metabolic Shield

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

Damaging enemies now powers your shields. 10% per level of the damage you do is granted to you shield.

Mini Ultima

Max Rank: 2
Cost (1): 40
Cost (1): 20

A lightweight version of Ultima. You will drop an atomic bomb at your location of death which will charge for briefly before damaging all enemies in range. Level two will cause the explosion to occur sooner. You must make at least one kill in that lifetime to drop an Ultima.

Power Jump

Max Rank: 5
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10
Cost (1): 10

No longer will you need to restrain yourself to the ground. You gain 5% additional jump height per level.

Quickfoot

Max Rank: 5
Cost (1): 40
Cost (1): 40
Cost (1): 40
Cost (1): 40
Cost (1): 40

Escape your enemies with ease. You gain 5% additional movement speed per level in all environments.

Recklessness

Max Rank: 5
Cost (1): 25
Cost (1): 25
Cost (1): 25
Cost (1): 25
Cost (1): 25

You gain 10% additional weapon speed per level.

Regeneration

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

Tired of disengaging fights to recover health? With this you will gain five health per level every five seconds up to your starting health.

Resupply

Max Rank: 4
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30

Ammo pickups are a thing of the past. All your weapons will generate 1% of their max ammo per level every second.

Retaliation

Max Rank: 5
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30

Taking damage isn't always a bad thing. 100% of the damage you receive is used to fuel a Retaliation buff. When you perform damage to an enemy you will unleash the stored damage up to a max of 100% of the damage done. Each level increases the max buff capacity by 50.

Scavenging

Max Rank: 3
Cost (1): 30
Cost (1): 30
Cost (1): 30

Controlling ammo pickups is now more rewarding. You gain an additional 100% ammo per level from ammo pickups.

Shield Generation

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

You no longer rely on shield pickups to power your defenses. You gain five armor per level every five seconds up to half of your shield capacity.

Shields Up

Max Rank: 3
Cost (1): 30
Cost (1): 30
Cost (1): 30

Controlling armor pickups is now more rewarding. You gain an additional 100% armor per level from armor pickups.

Smart Healing

Max Rank: 3
Cost (1): 30
Cost (1): 30
Cost (1): 30

Controlling health pickups is now more rewarding. You gain an additional 100% health per level from health pickups.

Speed Switcher

Max Rank: 2
Cost (1): 20
Cost (1): 20

Don't waste vital seconds on changing weapons any longer. Weapon switch time is reduced by 50% per level.

Thruster

Max Rank: 4
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30

You become an unstoppable force. Your Impact Hammer damage is increased by 25% for each level.

Thumper

Max Rank: 4
Cost (1): 30
Cost (1): 30
Cost (1): 30
Cost (1): 30

Who needs Jump Boots? Your Impact Hammer jumps will gain 25% more momentum for each level.

Ultima

Max Rank: 2
Cost (1): 80
Cost (1): 40

Use your death to lock down an area. You will drop an atomic bomb at your location of death which will charge for a few seconds before killing all enemies in sight. Level two will cause the explosion to occur sooner. You must make at least one kill in that lifetime to drop an Ultima.

Vampirism

Max Rank: 5
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50
Cost (1): 50

Keep yourself in combat by leeching your enemies' health. 15% per level of the damage you do is returned to you as health.